
Here was a game you could treat as you please: as an easy arcade thrash with all the driving assists on, as a tricky simulation taking on a two-hour race at Monaco in the rain, or indulging in the mindless fun of 400mph closing speed crashes that split your car in two.

But what was most endearing about the Grand Prix series was its sense of liberty – an aspect which feels refreshing if you fire up GP4 after spending some time in the more restrictive world of modern F1 games. It was a somewhat idiosyncratic creation with an unusual physics engine and turn-based multiplayer system. And, indeed, F1 game designers, who still refer back to the Grand Prix series as one of the finest example of F1 video games.

It’s hard to exaggerate how influential Geoff Crammond’s original 1991 Formula One Grand Prix series was on later F1 racing games.
