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Synthedit for mac
Synthedit for mac




This might prevent XCode from building a Universal SEM, If you just delete this setting it will default to the most recent Apple SDK. Some of my modules had 'Base SDK' set to an older version of macOS. Ensure 'Architectures' is set to ' Standard Architectures' (Which should mention Apple Silicon like below). In XCode, find the 'Target' that represents your Module. If you wish to update your modules to work on the newer ARM-based macs (aka 'Apple Silicon') you will need to update a few things in the XCode project. The small arrow icon will take you to that folder. To find your SEM, highlight the sem in the "products" folder, look on the info pane at the right for the filename. Now when you Export a VST3 plugin, SynthEdit will include your Mac module in the bundle. It goes in:Ĭ:\Program Files\Common Files\SynthEdit\modules_mac To use your module in a Mac VST3 pluginĬopy your Mac SEM back to your Windows system and re-scan your modules. You may also see the Inverter SEM in there (because it got copied with the Xcode project file), you can delete that. Build the project, your SEM should be in the mac/Build/Debug folder (or the mac/Build/Release folder depending on what target you built). Search for setting 'Product Name' and change it from 'Inverter' to your module's name. right-click on the 'Target' 'SE Module' and choose 'Get info', then 'Build'.Ĥ. Add your own project files to the 'Source' folder of the project. You should see an indication that Xcode can't locate 'inverter.cpp', 'inverter.h', and '' (colored red). Open the Xcode project from your project folder, 'Module.xcodeproj'. Alternately you can also use SE's "build code template" feature to make an XCode project for you.ġ. You can copy the contents of the Inverter's 'mac' folder to your module project's folder. Your SEM project may already contain a "mac" folder containing a template Xcode project, if not reuse one from another SEM. You will need to create an Xcode project for your SEM specifying which files to build. Mac modules are built using "Xcode" (the Mac development environment). Ensure the Build succeeded with no issues, otherwise, post the errors to the SynthEdit mailing list. Allow every user read and write permissions. If you get errors about not having permission to create folders, you will need to set the mac folder to read-write permission for this folder. Open the Inverter project in XCode (Inverter/mac/Module.xcodeproj).Ģ. I put them in my documents folder, under "My Modules". You may need to unzip the files on a PC first (my mac seemed to not extract the folders correctly).Ģ. Put the SDK files in a local folder. 1. Download the SynthEdit SDK to your Mac.






Synthedit for mac